493 words
2 minutes
Youtrack setup for games, solo devs and small teams

I use Youtrack for all of my project planning now. Currently I have 5 projects listed in Youtrack

  • The Digital Sages: this is where I keep tasks that have to do with my company
  • Edgemaul Rising: This is my unreal engine project
  • Unreal Plugins: All things relating to any plugins I’m working on
  • Housemates: My app that is coming out
  • Blog: I create tasks for each blog posts that I want to draft up

Boards#

Most people would use agile or kanban boards but atm I currently do not. I work alone so I did not find them useful to properly maintain

Knowledge Base#

Great place to keep documentation for your projects. Each project I work on this is where I keep articles for how the project is laid up and also where I would share information to external users in the event that they need something while working with me

Issues#

I do nothing fancy here, I just utilize a basic structure for all of my projects. For state, I use To Do, In Progress, In Review and Done. As for issue types, I use Task and Bug. Outside of this I have a field for a rough estimation of work that I use for the gantt chart. I also have a priority field that I use for organization when I do planning

Gantt#

This is where the magic happens for me. I lay out the work that I plan on doing each month inside of a Gantt chart. Here is an example from April

Gantt Chart

Workflow#

Throughout the month I am adding stories of ideas or items that I want to address. On the 1st of the month I do a planning session. Normally most people would do this every 2 weeks but since I’m a solo act I do it monthly since a lot doesn’t change on me in a month than compared to a team of 4 for example.

I do a search for all Unresolved issues in Youtrack and then decide what to work on. Anything with a high priority gets put on my list, then bugs and then new work. I’d go back and forth from assigning issues on my Gantt chart and estimates. I aim for roughly 20 work days each month or 5 work days for each week. Since this is a part time thing for me I consider a work day to be 4 hours of work, which you can set in Youtrack.

Once I have about 20 days of work, I then drag around the issues to have a priority from top to bottom for what order I want to do the work in. Once thats settled, I put them on the chart. I keep laying out the chart until 1 of 2 things happen, I either go over into the next month or I finish. If I go over, I prune an issue until I’m under.

I just keep repeating the process each month while making sure the 1st of the month is always opened for me to do planning

Youtrack setup for games, solo devs and small teams
https://edwardbeazer.com/posts/youtrack-setup-for-games-solo-devs-and-small-teams/
Author
Edward Beazer
Published at
2023-06-05