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Companion script for ue4-docker image builds
I made this Powershell script to easily handle building my docker images for Unreal Engine since I now make an image for every engine release
param( [Parameter(Mandatory=$true, HelpMessage="Engine version to build")] [string]$version, [Parameter(HelpMessage="The repo you want to push your image to (OPTIONAL)")] [string]$repo, [Parameter(HelpMessage="If specified, will clean all of the build images for the version specified in the variable version")] [switch]$clean, [Parameter(HelpMessage="If specified, will tag your image with repo:version and push it")] [switch]$push, [Parameter(Mandatory=$true, HelpMessage="Github user that has access to the Unreal Engine repo")] [string]$user, [Parameter(Mandatory=$true, HelpMessage="Github PAT for the user specified in user")] [string]$token ) if ($clean.IsPresent) { Write-Host "Cleaning old build images for tag $($version)"; ue4-docker clean -tag $version; } else { Write-Host "Skipped cleaning of old build images"; } Write-Host "Building Unreal Engine version: $($version)."; ue4-docker build $version -username $user -p $token --exclude debug --exclude templates --monitor --opt buildgraph_args="-set:GameConfigurations=Shipping;DebugGame;Development -set:HostPlatformOnly=true -set:WithClient=false -set:WithServer=false" --visual-studio=2022; if ($push.IsPresent) { $docker_tag = "$($repo):$($version)"; Write-Host "Creating tag for $($docker_tag)"; docker tag adamrehn/ue4-full:$($version) "$($docker_tag)"; docker push "$($docker_tag)"; } else { Write-Host "Skipped cleaning of old build images"; }
Let’s go over the basic usage
- user - github username
- token - github PAT
- version - version of the engine to build
- repo - optional, add this if you want to tag the image
- clean - optional, clean the existing docker build data
- push - optional, pushes the image tagged as repo
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Companion script for ue4-docker image builds
https://edwardbeazer.com/posts/companion-script-for-ue4-docker-image-builds/